

What really surprised me, and I’m saying this only to you all, is that I’ve actually been to many similar gatherings in other cities around the world, but I feel the emotional atmosphere here is so much more colorful and diverse than some of the other places I’ve been. I’m hoping to help be part of an experience that will teach you in such a fun, positive atmosphere, to go back and create new animation that tackles real-life problems, and within the creative process possibly propose and find new solutions as well.Ĭoming to New York City this time, I really felt deeply that perhaps this is the best place that can give birth to new hopes. Most of all what I want to say is, for those of you here, especially those who are teenage or younger, I want you to be like “Man, adults shouldn’t be so dark and depressing.” I want you to think that’s bad, because I want you to then go home and have hope and create new ideas and concepts after seeing negative examples. What I mean is, I have to look at how I can envision humankind evolving in a good direction, hold onto hope, and continue to create more stories. To be here and meet all of you and actually have fun is good for me, because it makes me continue to think about the future. I can’t really answer, because if I just kind of blurted it out, what if the theme of it was that I wanted the Earth to be eradicated? I realized, having such an opportunity like this, that there’s something I have to rethink.

But also, I’d love for you to introduce us to the Reguild Century, a setting that takes place after the Universal Century. T: As you can see, I am getting up there in age, so I’ve been finding it hard not to backslide, but it’s a daily fight.Ī: So with Reconguista in G coming out soon, everyone will be able to judge how good of a storyteller Mr. Do you find you’re telling different stories or are interested in different things? Ī: I’m curious how your experiences over the last 40 years have changed you as a storyteller. It was only through novels that people in Japan got to know me as the original creator of Gundam.

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Except with that, I couldn’t necessarily have the license I wanted so I started writing novels.
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T: I started in TV animation, but personally I prefer working in film, because it was a new medium for me. Do you have a favorite medium to work in? If any of you have ever seen images from the International Space Station, you can see that the astronauts live and work in a zero-g environment, and that’s really not conducive to everyday life.Ī: Over the last 40 years you’ve written Gundam as a television show, as films, as novels. Of course, if it’s not doughnut-shaped, then you wouldn’t have that artificial gravity. For those of you that know astronomy, you know that it’s the doughnut shape that helps create artificial gravity when it rotates. I really wanted to create a doughnut-shaped base, and the fact that I can do that now with digital animation is a very big plus. T: There’s just one thing I’d say I can do now with new technology, especially digital animation, that I couldn’t do 40 years ago: create more types of space colonies and bases. The only difficulty in making it popular for all of you, is that it’s aimed towards children you’re not the demographic.Ī: Are there any new technologies that you’re using on Reconguista in G that you wish you had 40 years ago? Which is why I’m remaking it right now, because I’m hoping that this time it will be popular. T: But you know, back five years ago when it first aired, it really didn’t get much PR and it wasn’t very popular. T: I haven’t really watched recent anime, so it makes it hard for me to answer.Ī: Okay, but you’re making Reconguista in G, which is being shown here tomorrow. I’m curious how animation has changed over the last 40 years. I think you told a story that brought people in with action and design, but then snuck in a message, and snuck in characters that they could relate to and situations that meant a lot to them.Ī: You’ve been in this game a long time. Actually I want you to tell me why you think it’s enduring.Ī: I think it was a combination of things. Tomino: I always think that people who ask me questions like this must be very intelligent, because who else would ask such questions? Every single thing I’ve worked on, I always try to make it a super-mega-hit, and typically they fail. What do you think has made it so enduring both in Japan and around the world? Austin Walker: Gundam is in the middle of its 40th anniversary this year.
